A Bit About Me, Sarah C!
Hiyah Dear Reader(s) ! My name is Sarah Campbell and I'm a Multimedia Designer & Human-Centered Design Researcher based in Massachusetts.

My first introduction to design was through menus of local dinners. I—for some reason despised a lot of those local menus. Once I was in middle school I discovered that someone designed those menus and therefore someone else in theory could redesign them. So thus began my journey to becoming a designer.  I had never imagined menus would become my motivation for looking into UX/UI design methodologies in college—but here we are.
The Cool Stuff
Some notable contributions I have made to the world are the following:

Remindsters: The world's first stress plush with cyclical daily reminders personalized to the consumer & research on how to create supports for neurodivergents.
* Suicide/Crisis Prevention Magnets for dorm & quiet rooms on the Massart Campus.
ADHD Interactive Simulator & Magazine.
The E-Z Nav (Click the Category)
recommended Projects
Agency Work for GYK Antler 2025–2026
Design: Social, Web, Packaging, Illustration, Motion, Ad, Animation
Tig's Conceptual Brand-O-Verse (2026)
Design: Social, Interior, Apparel, Illustration, Advertising, Informational, Wayfinding
Remindsters + Other Memory Products (2025–Present)
Design: Social, Apparel, Illustration, Advertising, Informational, Signage, Packaging, Web, Product, Motion
Ginger Styles Conceptual Brand-O-Verse (2026)
Design: Social, Illustration, Advertising, Informational, Brand, Packaging, Web, Product, Motion, App, E-Comm
Fishery: NEAQ Companion App Retention Concept (2025)
Design: Wayfinding, Illustration, Advertising, Informational, Web, Product, Motion, App, Interaction
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PROGRAMS & SOFTWARE
Design
Hot Tip:

Ask me about the "Sandwich incident and how it relates to my understand of UX methodologies"
(For my ADHD people here is a button that does nothing when you click it )
(Man...still scrolling alrighty....fine this button takes you to the San Diego Zoo Penguin Live Cam)
(Shoot forgot to toggle the button button. One sec....)
(Oh! You are still here? Not a huge penguin fan?)
And that my friend—was a user flow

Problem: User is scrolling too far
Research: Users respond well to tongue & cheek humor guiding them*
A + B testing: Otter or Penguin Live Cam
Prototype: Pretend to disable button in order to railroad user into desired outcome (clicking off page)
Deliverable: Short experience detailing a user flow, an obstacle, A + B test and research, illusion of choice.

Sources*

Stanley Parable, Portal 2 & Baldur's Gate III
Eject Button